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Bloodhound Ears | VRCFury + PhysBones (PC)
Bloodhound Ears | VRCFury + PhysBones (PC)
Bloodhound Ears | VRCFury + PhysBones (PC)
Bloodhound Ears | VRCFury + PhysBones (PC)

Bloodhound Ears | VRCFury + PhysBones (PC)

Produktbeschreibung

BLOODHOUND EARS


Long, floppy.

By Frame Zom


I made these ears to give the Wolfman a softer, classic bloodhound profile without losing the avatar's strong silhouette. They are fitted to the Wolfman, move with PhysBones, and use VRCFury to handle the armature setup.


WHAT YOU GET


• Long bloodhound ear mesh fitted for the Wolfman avatar.

• VRCFury prefab with automatic armature linking.

• PhysBones already configured on both ears.

• Chest collider included for natural movement.

• FBX and Unity prefab.

• Ears.spp Substance Painter source for custom recolors.


BEFORE YOU IMPORT


Use a VRChat avatar project with the VRChat SDK installed. Import the avatar and VRCFury before this asset, then drag Ear_Sabueso.prefab under your avatar root. VRCFury handles the armature linking during upload.


Tested in Unity 2022.3.22f1 with VRChat SDK Avatars 3.10.4 and VRCFury 1.1417.0.


— Frame Zom

$0,00 USD