





Produktbeschreibung
Dieses Produkt enthält KI-generierte Inhalte.
AI-Assisted: the 3D shapes, materials, animation, shaders and listing texts were made with scripts written with AI assistance. A person checked how it looks and moves in Unity before release.
Two porcelain koi circle a garden on a left forearm cuff in 20 seconds.
Attachment and controls
- Attachment: Left forearm near the wrist (LowerArm). The garden tilts with the arm.
- Controls: "Visible", "Swim" (automatic playback) and "Photo pose (Auto OFF)". Turn automatic playback off before using the dial.
- Short side of the tray: 8.7 cm for Chocolat and 9.7 cm for Shinano. Adjust position and scale to fit your avatar and clothing.
Added per avatar (measured in Unity)
- Added per avatar (measured in Unity): 18,594 triangles, 1 material slot, 9 bones, 1 skinned mesh; synced parameters: 10 bits.
Please note
- No transparent tank or fluid simulation. Raise the forearm to show the garden and koi; with the arm lowered, mainly the edge is visible from the front. The cuff can sit inside thick sleeves, and the tray may overlap clothing when the arm rests close to the body.
- PC only; no Quest/Android support. Use one copy per avatar.
- Placing the prefab in the Unity editor alone does not play the motion. Use VRChat or a tool such as Gesture Manager to run the menu and motion.
- The included manual records Unity testing; in-client appearance, both eyes in VR and synchronization on other players' screens have not been checked. The automatic loop advances separately for each viewer, so motion can be out of step.
Requirements
- Requirements: Unity 2022.3.22f1, VRChat Avatars SDK 3.10 or later and Modular Avatar 1.18 or later. A custom shader is included; lilToon is not required. See the included Manual_Tide_EN.txt for installation. Avatars and clothing are not included.
How this was made
AI was used for geometry, material, animation and shader code and text. Product images and demo videos render the actual model in Blender. Wear examples use photo models, not the supported avatars. These are not in-game captures; lighting and material appearance may differ in VRChat.
Terms of use
TermsOfUse_EN.txt. Editing and use on your own avatar are permitted; redistribution of the data is not.
Version history
v1.0 (2026-10-29): initial release.