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SatinShell Pearl Shell Clip - A shell opens to reveal a pearl | VRChat | 8.6k tris
SatinShell Pearl Shell Clip - A shell opens to reveal a pearl | VRChat | 8.6k tris
SatinShell Pearl Shell Clip - A shell opens to reveal a pearl | VRChat | 8.6k tris
SatinShell Pearl Shell Clip - A shell opens to reveal a pearl | VRChat | 8.6k tris
SatinShell Pearl Shell Clip - A shell opens to reveal a pearl | VRChat | 8.6k tris

SatinShell Pearl Shell Clip - A shell opens to reveal a pearl | VRChat | 8.6k tris

Produktbeschreibung

Two rounded, ribbed shells open to reveal the pearl inside. A hair ornament with an eight-tooth comb on the back and a hinge at the base.

  • Attachment: Head. Set the comb teeth on the hair surface so the lower shell does not sink into the hair. Keep the face clear and stop the upper shell from passing through the hair.
  • Controls: "Visible", "Transform / return", "Reset" and "Photo mode / Photo phase". Opens over 7 seconds; press again at the end to close.
  • Added per avatar (measured in Unity): 8,588 triangles, 1 material slot, 0 bones, 43 shape keys; synced parameters: 17 bits.
  • Size: closed width about 13.3 cm; open height about 14.0 cm. Adjust position and scale to fit your avatar.
  • The pearl rests on the inner nacre layer; it is not a floating effect or particles.
  • PC only; no Quest/Android support. Use one copy per avatar.
  • Placing the prefab in the Unity editor alone does not play the motion. Use VRChat or a tool such as Gesture Manager to run the menu and motion.
  • Made for generic Humanoid avatars; no avatar-specific presets are included. Fit it with the Mount position, rotation and overall scale. The motion uses shape keys, so scale the whole object rather than individual parts.
  • Please check in-client appearance, sync on other players' screens and visibility in dark worlds with your own avatar.
  • Requirements: Unity 2022.3.22f1, VRChat Avatars SDK 3.10 or later and Modular Avatar 1.18 or later. A custom shader is included; lilToon is not required. See the included manual for installation. Avatars and clothing are not included.
  • Pick one of the four color prefabs (CoralNacre, SeaGlass, LilacTide, ChampagneShore) in Unity. There is no in-game color switching.
  • How this was made: AI was used for geometry, material, animation and shader code and text. Product images and demo videos render the actual model in Blender. Wear examples use a photo model; no avatar is included. These are not in-game captures; lighting and material appearance may differ in VRChat.
  • Terms: TermsOfUse_EN.txt. Editing and use on your own avatar are permitted; redistribution of the data is not.

Version history

v1.0 (2026-11-11): initial release.

$4,00 USD