





Produktbeschreibung
Dieses Produkt enthält KI-generierte Inhalte.
AI-Assisted: the 3D shapes, materials, shaders and listing texts were made with scripts written with AI assistance. A person checked how it looks and moves in Unity before release.
A plush dormouse asleep in a hip pocket lifts its head, stretches and yawns, then pulls up its blanket and dozes off again. It has thick closed eyes and a curled tail.
- Attachment: Hips. The folded rear clip hooks over a belt or garment edge. Check from the front, side and back that the clip touches the fabric and the pouch clears the body.
- Controls: "Visible", "Transform / return", "Reset" and "Photo mode / Photo phase". The motion runs for 12 seconds; press again at the end to return. "Peek", "Stretch" and "Sleep" hold each pose.
- Added per avatar (measured in Unity): 11,880 triangles, 1 material slot, 0 bones, 49 shape keys; synced parameters: 17 bits.
- Size: width about 16.3 cm; height about 14.5-15.9 cm. Adjust position and scale to fit your avatar.
- The belt in the images is a photo prop and is not included.
- The cloth and tail move with shape keys, not physics.
- PC only; no Quest/Android support. Use one copy per avatar.
- Placing the prefab in the Unity editor alone does not play the motion. Use VRChat or a tool such as Gesture Manager to run the menu and motion.
- Made for generic Humanoid avatars; no avatar-specific presets are included. Fit it with the Mount position, rotation and overall scale. The motion uses shape keys, so scale the whole object rather than individual parts.
- Please check in-client appearance, sync on other players' screens and visibility in dark worlds with your own avatar.
- Requirements: Unity 2022.3.22f1, VRChat Avatars SDK 3.10 or later and Modular Avatar 1.18 or later. A custom shader is included; lilToon is not required. See the included manual for installation. Avatars and clothing are not included.
- Pick one of the four color prefabs (ApricotNap, MintTea, RoseMilk, BlueHour) in Unity. There is no in-game color switching.
- How this was made: AI was used for geometry, material, animation and shader code and text. Product images and demo videos render the actual model in Blender. Wear examples use a photo model; no avatar is included. These are not in-game captures; lighting and material appearance may differ in VRChat.
- Terms: TermsOfUse_EN.txt. Editing and use on your own avatar are permitted; redistribution of the data is not.
Version history
v1.0 (2026-11-07): initial release.