












Queen of Elegance - VRChat Women's Clothing / CP39
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Produktbeschreibung
◆ Queen of Elegance ◆
Creator: Voddolesu
This is a collaboration outfit supervised by HakaStLaurent, the representative of the VRC Aristocracy Club.
[Official] Eléganttiqué (VRC Aristocracy Club):
https://x.com/ELEGANT_VRC
Elegance to the absolute limit! This medieval aristocratic-style outfit set features gorgeous, intricate embroidery.
Objects are finely separated into individual parts, such as puff sleeves and arm covers, allowing you to enjoy combining them in any way you like.
Note: Because this design highly prioritizes the outfit's silhouette, mesh clipping will occur in environments where Modular Avatar's Shape Changer settings are disabled.
The lining of the skirt will clip during large movements. While wearing it, please ensure your gestures remain appropriately elegant.
Note: This product is a clothing model designed for avatars. The avatar body data itself is not included.
Due to the nature of digital download products, returns and refunds are not possible. Please read, understand, and agree to the product description and terms of use before purchasing.
◆ Item Overview
● Contents
Queen Of Elegance_○○.Unitypackage (○○ will be replaced by the variation name)
FBX
Queen of Elegance_MaterialPack.unitypackage (Must be imported first)
ReadMe.txt (Main text)
Shaders Used:
liltoon: https://lilxyzw.booth.pm/items/3087170
Required Assets:
Modular Avatar: https://modular-avatar.nadena.dev/ja/docs/intro
● Model Data
Total Polygon Count: 49,815 polygons
Anklet: 6,300 polygons
Armcover: 1,908 polygons
Bracelet: 1,520 polygons
Cape: 2,264 polygons
Choker: 6,122 polygons
Corset: 8,107 polygons
Dress_skirt: 8,107 polygons
Dress_skirt_Tulle: 8,107 polygons
Earring: 716 polygons
Petticoat: 1,280 polygons
Ribbon: 926 polygons
Shoes: 1,240 polygons
Sleeve: 4,224 polygons
Socks: 2,152 polygons
Mesh Count: 14
Material Count: 8
PhysBone Components: 7
Colliders: 8
Folder Path Upon Import:
Assets > MetaverseCreators_CP > Rhombus > Queen of Elegance
◆ Supported Avatars
Original 3D Model "Shinano": https://ponderogen.booth.pm/items/6106863
Original 3D Model "Kikyo": https://ponderogen.booth.pm/items/3681787
Original 3D Model "Manuka": https://jingo1016.booth.pm/items/5058077
Lapwing (A-pose compatible): https://booth.pm/ja/items/4993931
Original 3D Model "Marycia" #Marycia3D (A-pose compatible): https://booth.pm/ja/items/6305948
[Original 3D Model] Chocolat: https://komado.booth.pm/items/6405390
Original 3D Model "Miltina": https://booth.pm/ja/items/6538026
[Original 3D Model] Misaki: https://booth.pm/ja/items/8325804
When equipping the outfit, you will use shape keys that hide parts of the avatar's base body (making the body thin like a stick).
● Included Shape Keys Overview
Because this design heavily prioritizes the silhouette of the outfit, breast shape keys are kept at default values only.
Note: Miltina is compatible with the default base body shape configuration (Breasts_Small: 100, Breasts_Cow: 0) and Flat Chest (FC) default config.
◆ Installation Guide
Set up the latest version of the VRC SDK using the Creator Companion (VCC).
Install the required assets (liltoon, Modular Avatar) via VCC.
Import the latest package version of your respective avatar body.
Import this product's Material Package data.
Import the specific unitypackage corresponding to your avatar variation.
Drag and drop your avatar (or its dedicated dress-up/modification prefab, if available) into the Scene's Hierarchy.
If necessary, hide any unwanted default clothing or underwear meshes on the avatar, or set them to Editor Only.
Drag and drop the prefab named [OutfitName]_[AvatarName].Prefab directly into your avatar's root hierarchy.
Upload the avatar via the VRC SDK.
⚠️ Note on Modular Avatar Features:
The clothing comes pre-configured with Modular Avatar's "MA Shape Changer" feature. When you drag and drop the clothing directly onto the avatar, the base body's shape keys will automatically trigger, shrinking the body or hiding the mesh where it overlaps. This prevents the outfit from clipping with the body. If you do not need the pre-configured "MA Shape Changer" on the clothing mesh, feel free to delete it and adjust to your liking.
⚠️ Note on MAShapeChanger for +Head:
Depending on the avatar, the body mesh name might differ (this data is pre-configured assuming the mesh name is "PlusHead"), which may cause the component to fail to run correctly. If this happens, please manually adjust it on your end by renaming your base body mesh or manually adjusting the shape keys.
⚠️ If you notice that parts of the base body are unintentionally thinned out after completing the dress-up process, please return the corresponding body shape key value back to 0 and verify that the base body displays properly.
● Changing Colors
Please swap out the materials located in the Common > Material folder with the respective color variation materials provided.
◆ Terms of Use
https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing
Please use this product in compliance with the terms of use of your base avatar.
◆ Creation Environment
Modeling: Blender Ver 4.5.5
Textures: Substance 3D Painter 2024
Setup:
Unity Ver 2022.3.22f1
VRChat SDK - Avatars Ver 3.9.0 (VCC)
liltoon 2.3.2
ModularAvatar 1.14.3
◆ Credits
Creator: Voddolesu
Official Website: https://voddolesu.art/
Personal Store (BOOTH): https://voddolesu.booth.pm/
Inquiries & Support:
https://discord.gg/bmw3PWE37M
For inquiries and customer support, please contact the creator via BOOTH messages.
● Thumbnail Credits
Main Thumbnail Creation: HakaStLaurent (Representative of the VRC Aristocracy Club)
Avatar Used: Miltina
Note: The makeup and eye textures used are custom-made by HakaStLaurent and are not for sale.
Hairstyle Used: hamanosis https://hamanosis.booth.pm/
"Dragon Hair [2-Hairstyle Set / Ponytail]" https://booth.pm/ja/items/6218854