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RetroChi

Produktbeschreibung

A retro take on a common nanachi model, made from scratch with PS1 limitations and aesthetics in mind! (not 100% accurate but I certainly tried my best.)

Try out the public version before buying!

Quest & IOS Version Included! (as well as three different FBX files for ease of editing/texture work.)
Fallback Compatible!
VRCFT Ready! With "2D" Facetracking!
(NOTE: in an effort to keep poly count low with the method of face tracking implementation, Visemes and Face tracking are mutually exclusive out-the-box. It's also highly recommended to turn off gestures when using face tracking, to prevent unintended but perhaps comical behaviors. Feel free to make them all compatible if you're up for the challenge/don't mind using a few more polygons, but I will not provide assistance with this because frankly making this avatar drove me insane.)

Tris: 2,046
Bones: 38
Materials: 1
Animators: 1
PC Performance Rating: Excellent
Mobile Performance Rating: Good

Requirements:
Poiyomi Toon Shader version 9.3.63 or later

Highly Suggested:
StylizedFPS by OrendCross, Highly recommended for the complete retro look! Plug-n-play compatibility (provided you follow their install directions)

This is my first time creating something for others to purchase and use, so feedback is greatly appreciated!

Do not resell, I will be very sad.

EDIT 7/31/26 : Facetracking has been fixed and revamped slightly to be more expressive! (I fine-tuned some values better and fixed some animations that I had forgotten to actually set values to. oops!) Because of animation changes, you won't get 100% of the fixes if you just swap the FX, but you will get most of them. The animations updated are LeftOpenSmile, LeftOpenFrown, LeftOpenTeethSmile, and LeftOpenTeethFrown, if you have an existing edited model and just want to update those few manually. If your eyes are "stuck" closed to remote or client view, make sure your gestures are not the cause! I had misconstrued my inability to read my hud as this being a bug, but it is, mostly, behaving as intended, aside from becoming desynced on occasion. If anyone figures out how to prevent this from happening entirely, or discovers any other bugs or odd behavior*, please let me know by either my email or discord!

*due to the boolean-toggle-like nature of the face tracking, it's going to look moderately "twitchy" when values hover too close to the transition points. This, while being odd-looking behavior, is more or less intentional and please do not report it to me, I'm aware it's there!