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Wings Pack – Angel / Demon / Fairy with idle flap + PhysBone, Light/Dark | Tidebone Studio
Wings Pack – Angel / Demon / Fairy with idle flap + PhysBone, Light/Dark | Tidebone Studio
Wings Pack – Angel / Demon / Fairy with idle flap + PhysBone, Light/Dark | Tidebone Studio
Wings Pack – Angel / Demon / Fairy with idle flap + PhysBone, Light/Dark | Tidebone Studio
Wings Pack – Angel / Demon / Fairy with idle flap + PhysBone, Light/Dark | Tidebone Studio

Wings Pack – Angel / Demon / Fairy with idle flap + PhysBone, Light/Dark | Tidebone Studio

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Produktbeschreibung

Three wings — feathered angel, demon / bat and translucent fairy — in two colors (Light / Dark), for VRChat avatars.

Every prefab already flaps slowly (Animator) and sways with your body (one VRCPhysBone per wing). Drop it under the Chest bone and it moves.


■ Contents

• 3 wing types × 2 colors

- Angel: every feather modelled (Light: white with soft gold tips · Dark: black with violet tips)

- Demon: bat membrane, finger bones and claw (Light: pastel pink · Dark: black and red with a glowing red edge)

- Fairy: translucent upper and lower wings (Light: aqua to pink · Dark: violet with glowing veins)

• 12 prefabs (3 types × Light/Dark × lilToon/Standard) with Animator and 2 VRCPhysBones set up

• 3 idle animations (one slow flap per 3 s)

• FBX with bones (Wing_Root → Wing_L/R_00–02) · Textures 1024×1024 (BaseColor + Normal + Emission)


■ Specs

• Triangles: Angel 14,368 · Demon 6,728 · Fairy 6,656

• Approx. span: Angel 150 cm · Demon 141 cm · Fairy 75 cm (scale freely)

• Closed geometry · max. 2 bones per vertex

• Import, flap and PhysBone motion checked in Unity 2022.3.22f1 with VRChat SDK 3.10.5 and lilToon 2.3.4


■ Notes

• PhysBone requires the VRChat SDK (Avatars). Without it the wings still show and flap, but the PhysBones show as "Missing Script".

• The lilToon materials require lilToon (free: https://booth.pm/en/items/3087170 ). Without it, use the Standard prefabs.

• PC avatars. Quest shaders are not included.

• Each prefab uses one Animator and two PhysBones — keep an eye on your performance rank.

• No avatar-specific fitting. Adjust position, angle and size on the prefab root.

• No menu toggles, no particles. Turn the Animator off to stop the flap.

• Product images are Blender renders (image only; the grey figure is for scale) and Unity screenshots; the look in VRChat depends on shader and lighting.


■ How it was made

Generated procedurally in Blender by scripts written by the creator; an AI assistant was used to write the scripts.

No image-generation or 3D-generation AI was used.


■ Terms of use

VN3 License — see the included PDFs (Japanese is the official text, English is a reference translation).

Summary: use and edit in VRChat etc. OK · redistribution / resale of the data NOT allowed · transfer NOT allowed.


■ Contact

For issues or questions, please message me via my Jinxxy store page.

by Tidebone Studio

$6,00 USD